Yesterday I started a thread called "How important is player skill?" with a poll included. Everybody knows that in Darkfall, player skill is an important factor in any outcome; at least, more important than many other games. Despite that, my feeling is that player skill is not important enough. The poll I did is far from perfect but its results are interesting anyway. Right now, 130 players have already voted in the poll and 43.85% thinks "Player Skill is quite important but not like gear or character skill" The second place goes for " Player Skill is the most important factor in Darkfall" with 36.92%. Clearly, as already said, we players know Darkfall is a game where player skill really matters but apparently, there's more people whou would like it to matter even more than those who think that it's important enough as it is.
I guess that most of the people who voted for the second option are players who have been playing Darkfall for some time and are still appalled by the amount of grinding they still have ahead before reaching the vet status. Yep, in a MMORPG, a complex system, most variables affect several things and the grind is a very important element in this discussion. The other two factors in play here, are Gear and Character Skill and both of them are quite grindy. The gear grind is not really bad because there aren't many parts in it, you only need to grind for armour and weapons but the Character Skill grind, what we call The Grind with caps, is just too long.
One of the best solutions in my opinion is to use the health gain system in every skill and stat in the game. Any Skill or Stat now increase faster at lower levels and its bonus or effect per point decreases at high levels. What if Darkfall combat involved the same amount of player skill than Battlefield 2? That would be great.