Wednesday, October 27, 2010

Bunnyhoping

From time to time, a new thread appears on the forum about this subject. Right now, you can find those about it. I think having bunnyhoping in Darkfall is a good thing because it increases the game's possibilities but I agree with those that say : "It's too easy, everybody just jumps away." Because they really do, in Frostbourne we have many lonely or small group raiders that are really hard to catch because of bunnyhoping. It has several problems, one of them is the amount of spells that you can use to bunnyhop. There's simply too many. If they were limited so no player can have them all, it would be an start. Bunnyhoping wouldn't be so useful and the player should think when to use it. The "Death from falling damage issue" is also very important here, if it were implemented players could still bunnyhop at any time but they could not do it when they are very low on health. Aventurine has said they don't want to add this precise cause of death in Darkfall so maybe, they can adjust it somehow so death from falling only applies when bunnyhoping. Within the current system, there could be a global cooldown between them but maybe it already exists (I only have shrapnel for the moment), in that case it's not enough.
The bunnyhop thing and those climbing spells are a good thing, I really think so. The problem with them is the lack of a skill, not spell, to do something similar; the amount of spells that let you do it and the fact that every player can have all of them. Having some kind of physics is great, overuse it's not.

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