Thursday, March 24, 2011


In yesterday's Sea Tower Sun did it again. They used once more the exploit of spawning a ship in front of the enemy's ship (our ship in this particular case) to make it stop so they could board it. What bothers me the most is how so many people  thinks this is not an exploit when the definition is pretty clear: "An exploit, in video games, is the use of a bug or design flaw by a player to their advantage in a manner not intended by the game's designers."
First of all, IMO, this will remain an exploit until Aventurine says otherwise and it might happen, but until then, I think it's pretty obvious that Aventurine did not intend naval combat to be like that.
Surprisingly, some Sun players have said that Darkfall has many exploits and lots of players uses them. Well, I don't but in any case, this excuse sounds to me like they know it is an exploit but don't care so much.
The second excuse I've been reading a lot is that Naval Warfare is boring, chasing a ship and all but then I wonder why do they come to the Sea Tower at all. I don't find Naval Warfare boring at all and yesterday, I was looking forward to it
The worst of it all hasn't arrived yet though. Aventurine won't fix this in time and won't do anything to prevent this exploit. Then, everyone will start using it because if they don't, they're in disadvantage. Unfortunately, not everybody can spawn ships left and right, so Naval Warfare will be used less and less.
I also find it surprising how few Sun have spoken to say that they don't like this tactic. Is winnig that sweet?

Thursday, March 17, 2011

Hyperion is back!

As announced in this thread, Hyperion and King Mannus are back to Agon! I gotta say I'm pretty excited about it and it looks like the rest of the server is aswell. Mostly, this is a change of pace for me. I kinda needed it since my last weeks in Darkfall had been pretty dull. I was tired of soloing the same spawns and so, now i got new spawns and more chances to group up. This also means new objectives for the clan and a new status quo. Basicly, it's new stuff, what I needed the most while I wait for Darkfall Arena.
The only thing that has me worried about this is performance. Last siege (yeah, I know, no report) was kinda playable and we'll be more people for next sieges or events. I can only pray Aventurine improves it in Arena as they've been saying or earlier, even better.

Saturday, March 5, 2011

Not what I'd like, again.

Yesterday, there was a new GM event in Agon. The first part of it involved some Flag Hunting and there were hints to deduce the location of each flag. That part was not a huge success, probably because there were few Flags in a big world with a lot of players and, probably too, because you only needed to claim them, not defend them or guard them, just take them and then go back to safety. The second part of the event happened in the center, below the great fortress. I was curious, so I took a scrub gear bag and I went there. GMs had spawned three GM controlled Demons but, of course, as soon as I got there, two other players, even more scrubby than me, killed me while the GM Demons were trying to hit them with fireballs, unsuccesfully. Apparently, later on, some organized groups arrived and there was a hell of a PvP session while the Demons ate popcorn.
This time around, I wasn't expecting it but I'd like to see, from time to time, enemies putting everything aside to fight the greater evil. I hope Av wasn't expecting the players to team up against the mobs because that would mean they don't understand the current status with Agon and I want to believe they do.
I still think that events are a great way to create a narrative for Darkfall and I'll keep my eye on them to see if they improve, change or adapt. Let's hope they do!