First of all, this week, we're supposed to get a new patch with some very nice features like serious bug fixing, bank permisions and War Deccs expiration times. There's been a lot of discussion about those last two features: some say the world is over because of it and some others believe it's an improvement, I'm obviously in the second group but, like always, we'll have to wait and see how's it done.
It seems Aventurine is working hard on Darkfall Arena but they have a lot of balancing issues to adress with all the new Armor System and still no news about Prestige Classes (I'm starting to think Aventurine won't include them in Darkfall Arena).
Then there's this:
There’s also a lot of work being done on the point system of the competitive structures of Darkfall Arena. I understand this might not mean anything to you yet, but it’s what we’re working on at the moment and this part by design is dependent on player input.If you combine it with last update's: The second prong has to do with a competitive component on a completely level playing field for all players. What do you got? I still have no idea but if it's dependent on player input, I guess Av will explain better soon enough.
Aventurine is also looking to improve Darkfall's Crafting System and that's very good news but I guess they won't turn it into old SWG system or add minigames, so I'm not that excited despite new mats and salvaging looks pretty good.
We’re also looking at changes in enchantment, including possibly being able to mix different quality materials using gems.You already can mix different quality materials in enchantment, don't you?
Fishing boats will fish more than just fish and the things they pull out of the water may lead to new options.Content FTW!
Tasos finishes this update, generally teasing the new expansion as making Darkfall look like a different game. Well, I don't want it to be different but there's a couple of areas where Darkfall needs serious work to become a GREAT MMORPG. IMHO, those areas are content, sand, PvP Balance and Grind.
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