Thursday, March 24, 2011

Exploit

In yesterday's Sea Tower Sun did it again. They used once more the exploit of spawning a ship in front of the enemy's ship (our ship in this particular case) to make it stop so they could board it. What bothers me the most is how so many people  thinks this is not an exploit when the definition is pretty clear: "An exploit, in video games, is the use of a bug or design flaw by a player to their advantage in a manner not intended by the game's designers."
First of all, IMO, this will remain an exploit until Aventurine says otherwise and it might happen, but until then, I think it's pretty obvious that Aventurine did not intend naval combat to be like that.
Surprisingly, some Sun players have said that Darkfall has many exploits and lots of players uses them. Well, I don't but in any case, this excuse sounds to me like they know it is an exploit but don't care so much.
The second excuse I've been reading a lot is that Naval Warfare is boring, chasing a ship and all but then I wonder why do they come to the Sea Tower at all. I don't find Naval Warfare boring at all and yesterday, I was looking forward to it
The worst of it all hasn't arrived yet though. Aventurine won't fix this in time and won't do anything to prevent this exploit. Then, everyone will start using it because if they don't, they're in disadvantage. Unfortunately, not everybody can spawn ships left and right, so Naval Warfare will be used less and less.
I also find it surprising how few Sun have spoken to say that they don't like this tactic. Is winnig that sweet?

1 comment:

  1. SUNlings just play to win, however :P
    they are so pathetic lowlifes, but always try to look good @ forumfall

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