The AR starts with massive area redesings and it seems Human lands are already done. It's nice to know that worldbuilders are still working to improve the beautiful Agon but in my opinion, it's already a great world. The bit that caught my attention is this: "clan city layouts are being scrutinized at the moment". Does this mean clan city changes, possibly somethin more dynamic or player chosen? That would be nice...
Tasos also explains some incoming additions to Meditation like more skills and, wait for it, attributes. Obviously, Tasos is not feeling the love with Meditation but hopefully, with time and few tweaks, people will start to see what do they have under their noses.
As far as the newbie experience goes, we’re going to help that along quite a bit with a total approach to character progression, an example of some of the actions we’ll be taking is increasing drop rate and frequency of attribute consumables and spell books.I can just hope I'm lucky enough. But I know I'm not.
We got to see a demonstration of the new political map. We’ve talked about this before but we didn’t mention that the map will also mark locations of player vendors with details on what they sell.That is a very nice addition and it will make player vendors something really meaningful. I bet Vendor Booth prices are rising as we spe... as you read and I write. Tasos can't say nothing really interesting about the new GUI yet and by now, I'm so used to the current one that I don't need many changes.
The designers are undertaking the massive task of redesigning the newbie experience and working on a total monster classification, redistribution and localization based on the lore. This is part of an overall strategy of localizing resources.Well, well, this is a big one. It seems like Darkfall is going the way of the regionalization but maybe they just want the resources to be localized so people need to travel more and trade more. Mob redistribution is very likely a first step and I'm eager to see where is this going.
There are alignment system changes coming as we’ve mentioned before. These are a complete approach on improving the alignment system and solving certain inherent issues surrounding it like for example a new approach to improving alignment, making it more meaningful with changes such as locking reds out of alliance, racial, and trade channels, adding a chaos chat open to everyone.I certainly hope those alignment fixer are not reduced to simply being locked out of several chat tabs. Any player getting zapped by player city towers should become grey for every player in that clan so they can defend their cities without losing alignment. Or something.
There are also upcoming changes to sieging and PvP, like addressing one man clans declaring war on everyone, the one siege limit against one clan, self sieging etc. Some of these fixes are coming in the next patches. There are more changes to improve PvP and massive battles like for example changes to spells like confusion, pungent mist and eye-rot going in tomorrow’s patch.I believe those changes are the crown's jewels right now. "The one sige limit against one clan" and other sieging system tweaks are a very demanded feature that can change the political status of Agon. A little nerf to all those blinding spells are also great news, not only because they were a bit OP but because I don't have them yet! Jajajajajaja! Well, I was going to buy Confusion in a couple of days.
After a few ship-related changes (protection from swimmers, hell yes) and the announcement of today's patch, the last activity report of 2010 ends. Now, he can only wait for the patch notes and the servers to go online. And tomorrow...
No comments:
Post a Comment