Tuesday, November 23, 2010

Tasos keeps it up!

Lately, Dev communication has increased and players can't be happier about it. In the last blog post from Tasos himself, he talks about some interesting stuff.
All quests are being rewritten, more dynamic quests are going to be added, faction quests will be more helpful towards newbies and there will be more advanced quests added to the game. The events team is also preparing epic dynamic events and more lore driven events.
Quests are good because they give the player an objective when you don't have anything else to do. Of course, Tasos also hypes once more the dynamic events and lore driven events. Hopefully, they'll come soon.
The meditation feature was demonstrated to us today, it’s almost complete and should be added to the game in the next patch or shortly after that.
The meditation features is the offline skilling system for those living under a rock and it "should be added" very soon. I'm surely waiting for this new feature and hoping it will reduce the grind or at least the perception of it.
A new dynamic lighting is now working properly, we were shown a test of this in-game and it was very impressive. We expect this to be added in the next expansion after it is implemented.
Very few players have shadows on in Darkfall, at least I  don't, so this new dynamic lighting systemis not really important to me. What I'd like to hear is some like Server Optimization or whatever makes Darkfall run better on my computer. Some time ago, I was fascinated with Half Life 2 because it was a GREAT game and you couldn run it on a damn Gameboy! I'd like to see something like that in Darkfall too.
We have a sophisticated political map in the works which makes clan associations easy to explore, also it features locations for vendors, banks and other in-game resources. We saw a small demonstration of this in action and it looks really good.
About time...
Finally, we were given a demonstration of the new environmental sound system and we got to see the entire functionality of it which has so much more than a demo we had shared with the community a while back. This is a high-end, next gen, real-time surround-sound environmental sound generator which also integrates with the game music system.  Very few other games have something similar to this. During its demonstration we had a very immersive experience and we can’t wait to see this feature in-game.
I don't know what to think about it but I guess it's good news. Anyway, the really important thing about the post is the post itself. Aventurine has increased the level of communication and that's a very good thing. Hopefully, we'll never be back into the dark cave where we can only hear the Forumfall screams.

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