A new patch has arrived and it has brought some changes, most are good and some are bad. The new fishing nets for ships are cool but the amount of loot you receive for them is just too low, classic Av style. I mean what's the point in giving a player who has managed to build a boat a damn R0 bow? It doesn't make any sense! I'm pretty sure, Av will increase it soon enough because they always do it like that. I guess they're cautious and that's a good thing but yesterday, when I looked at the fishing box and saw the Short Bow I didn't know what to do, cry or laugh.
The most controversial change is the way you go from red to blue. Now, you need to spend 1k per point and wait a day for every two points. So, if you're -60 alignment, you'll have to spend 60k over a month to get your alignment to 0. This harsh way to go back to blue magnifies the holes in the alignment system (Sea Towers, sieges with roamers or mercenaries, a blue and a red attacking you, etc...).
In a month or so, if you see a clanned blue player he is either a) someone who has not PvPed since patch (Booooh), b)someone who goes through the Chaos Church thingy (good for him) or c)someone who does acrobatics not to deliver the final blow to any blues neither ganks any blues (ergo, a bad partner for a fight("I'm dead. Oh, wait I've just killed this guy. Noone has ganked him?" "Oops, sorry, he was an ork")).
This system needs many tweaks still and I hope Av realizes that.
Showing posts with label Forum. Show all posts
Showing posts with label Forum. Show all posts
Friday, April 1, 2011
Thursday, March 17, 2011
Hyperion is back!
As announced in this thread, Hyperion and King Mannus are back to Agon! I gotta say I'm pretty excited about it and it looks like the rest of the server is aswell. Mostly, this is a change of pace for me. I kinda needed it since my last weeks in Darkfall had been pretty dull. I was tired of soloing the same spawns and so, now i got new spawns and more chances to group up. This also means new objectives for the clan and a new status quo. Basicly, it's new stuff, what I needed the most while I wait for Darkfall Arena.
The only thing that has me worried about this is performance. Last siege (yeah, I know, no report) was kinda playable and we'll be more people for next sieges or events. I can only pray Aventurine improves it in Arena as they've been saying or earlier, even better.
The only thing that has me worried about this is performance. Last siege (yeah, I know, no report) was kinda playable and we'll be more people for next sieges or events. I can only pray Aventurine improves it in Arena as they've been saying or earlier, even better.
Monday, February 28, 2011
Comment on the 25th Feb. Activity Report
As usual, last activity report is bitter-sweet. You'll see there's a lot of sweetness in it but there's also many bitter things. Let's get going.
Aventurine keeps updating and improving Agon's geography and apparently, they're nearly done for real now but I'd expect to see that in the upcoming game-changing expansion and not one day before. For me, Agon's already quite pretty but "the redistribution of everything" is a key change. Right now, Yssam and Cairn are too good while Niffleheim is kinda bad. That could also mean a regionalization of resources but we shouldn't take that for granted. Tasos keeps expanding on new models, mobs, weapons and props that we've been hearing about for quite a long time. More of everything is good, there's no discussion about it but I'm more concerned on the current systems than in the supposed lack of variety in armor, weapons and mobs out there.
The alignment changes they've announced seem very cool but it looks like it won't be enough. Aventurine has said nothing about defending your clan city without going red, healing reds and stuff like that. We can just hope Aventurine will make alignment a meaningful feature.
The new GUI is a very awaited improvement and everyones is just praying so Av can improve its performance. The new tools (political map and vendor information) are also cool. BUT, no news on chat bubbles. I want to be able to cry for mercy or swear on someone's grave or just ask for some quiet conversation. Mmmm well.
Probably, the bit that has made every player happy is the fix to the player lag. Noone thought Aventurine could fix that so, if they truly do, 10 points for them!
Tasos also speaks of a new light system that looks very good even in low settings. Does that mean compulsory shadows for everyone? If that doesn't mean shitty performance, it's also great news. I really really want to sneak up from the shadows.
Besides a very vague statement about the conquest system and a mention to Quest Rewrite, there's only the new armour system to comment. There's been a lot of discussion in Forum's around what is this system going to bring to the table but nobody really knows yet. I'm not very excited about it but I guess we need to wait for more information.
The bitter part is the lack of updates or even mentions about the Prestige Classes. Have they been completely scrapped? Are they coming? Not a word since months ago. I'm hoping for a lot from those PC and well, I know I'm not the only one. A word about it would be nice, Av.
Aventurine keeps updating and improving Agon's geography and apparently, they're nearly done for real now but I'd expect to see that in the upcoming game-changing expansion and not one day before. For me, Agon's already quite pretty but "the redistribution of everything" is a key change. Right now, Yssam and Cairn are too good while Niffleheim is kinda bad. That could also mean a regionalization of resources but we shouldn't take that for granted. Tasos keeps expanding on new models, mobs, weapons and props that we've been hearing about for quite a long time. More of everything is good, there's no discussion about it but I'm more concerned on the current systems than in the supposed lack of variety in armor, weapons and mobs out there.
The alignment changes they've announced seem very cool but it looks like it won't be enough. Aventurine has said nothing about defending your clan city without going red, healing reds and stuff like that. We can just hope Aventurine will make alignment a meaningful feature.
The new GUI is a very awaited improvement and everyones is just praying so Av can improve its performance. The new tools (political map and vendor information) are also cool. BUT, no news on chat bubbles. I want to be able to cry for mercy or swear on someone's grave or just ask for some quiet conversation. Mmmm well.
Probably, the bit that has made every player happy is the fix to the player lag. Noone thought Aventurine could fix that so, if they truly do, 10 points for them!
Tasos also speaks of a new light system that looks very good even in low settings. Does that mean compulsory shadows for everyone? If that doesn't mean shitty performance, it's also great news. I really really want to sneak up from the shadows.
Besides a very vague statement about the conquest system and a mention to Quest Rewrite, there's only the new armour system to comment. There's been a lot of discussion in Forum's around what is this system going to bring to the table but nobody really knows yet. I'm not very excited about it but I guess we need to wait for more information.
The bitter part is the lack of updates or even mentions about the Prestige Classes. Have they been completely scrapped? Are they coming? Not a word since months ago. I'm hoping for a lot from those PC and well, I know I'm not the only one. A word about it would be nice, Av.
Wednesday, February 23, 2011
Conversations out of Forumfall
Since I was really curious about Sun's opinion on their own size but couldn't really create a thread on Forumfall because trolls and flamers siege and destroy any interesting thread, I decided to pm Frank Sinatra himself and ask him. I've edited just very little pieces to make it more readable.
ERRUK:
Hello Frank!
I got a question that I think is shared by a good share of this community and I believe it hasn't been asnwered due to the amount of trolling and flaming this forum has. So, even if I'd like for everyone to share his opinion in a correct way, I can't really expect that so I've decided to ask you.
It looks pretty obvious that the current negative opinon on Sun comes from the size your clan+alliance has obtained. Right now, the population of EU1 isn't willing to ally up to confront you, I'm pretty sure that the reason behind it is that it doesn't really affect their actual gameplay time, maybe just a little, some sea towers and being unable to siege you without hiring. So, what are your thoughts on this?
FRANK:
You are welcome to relay this, I'm all for getting the chance to say anything without getting attacked
. My answer to your question is that I beleive that most players need a vent for their frustrations. I kinda look at it like Aventurine allways gets blamed for not putting more sand in the box, and Sun allways gets blamed for how we play with the sand there is. So i dont really think its personal hate, but more a outlet for frustrations. Its quite insane really because Darkfall has massive flaws, but its still the best mmo ive ever played which says a lot. I think the main frustration is that this game is so full of potential, but AV simply seems to small a company to fullfill this potential, and the almost provocating slow speed that new stuff is implemented just makes it a tough love.
As for the other part of your question regarding that it doesnt really affect other players gameplay then I think you are partly right. I agree that it's a point that people don't really gang up on us because we dont really hurt their gameplay except in few circumstances like some seatowers.
However someone always wins the seatowers, some win the diceroll (I really think the seatower loot should be placed in the capping ships strongbox to be sailed home) and some win the battles. Sometimes its us and we get massive blame, and sometimes its others and they get massive blame. The short truth is simply that those who win in a competetive game will allways get the blame.
I wrote that I only partly agreed, because I also firmly beleive that another point is essential here. Running a large guild, or a big alliance is hard work - and the administrative tools needed for this is non existant.
Its really annoying that Av wants large battles but doesnt spend time on the organisation of these large groups.
The problem is that some of the things that would be helpfull to make organising large guilds and alliances easier are also sometimes anti sandbox, ill give some examples:
-Raidgroups where each groupleader is shown on the other groupmembers maps.
-Layered banking, make a sg bank a captain bank etc. Make sure that flowign income comes to the sg bank like for villages,workbench, seatower etc.
-Tax, implement a tax to be bound to a holding, that works just like the houses except instead of loosing your house the sgs can define what to do, for example get kicked from stone and kicked from the guild.
The tax part is MASSIVE work, and so easy to solve.
-City vendors, either just have then standnig with their wares or make a warehouse with the vendors in them.
-Make groupleaders be able to kick members of the group, so stupid that you have to remake the whole group if someone is afk.
-Have a looting chat channel, where you can see what is being looted and by who and when for the whole raid.
-Let allies travel for 1 portal shard.
-Make a alliance bank that sg's have access to.
-Make a alliance tax.
-Make payment schemes possible for city protections
-Make a auction house
-make some guild achievements, for example slaying a major mob like dragons and demons will give a Guildwide buff that lasts until serverdown.
-Let raidleaders set waypoints for the whole raid in another colour than the group waypoint
-Let the beacon spell have its effect where it hits and not only if it hits a player.
-Ingame parsing of node hits on holdings
-Let the city vendors sell bags with items in it for a set price. So the alliance crafters can make full sets and sell them instead of having to buy a item at a time.
And i guess i could go on.
So to sum up, I believe people always need someone to blame and for the moment thats us because we are the strongest. In 6 months its probably someone else and thats just how it goes. As for having more larger groups, i simply think that the main deterent is that its so much work due to a severe lack of tools for organising bigger guilds and alliances, and the above points would help that part a lot. The only reason we pull it off is that we have a big group of leaders in Sun, and we are good a dividing tasks and giving each other room to take a breather when we need a break.
ERRUK:
I agree with what you say and I'd also like to see some of the tools you mentioned (I think most of them aren't that anti-sandboxy) in this great game. I also understand that some players have chosen you to vent their frustrations because you are the most powerful force in EU1 but part of that strength comes from your sheer numbers.
What I meant to ask was if you would consider downsizing so EU1 Political Power Struggle is more balanced or to reduce that negative trend towards Sun. Maybe you'll stay like this until server population increases and balances the PPS or until enough people ally up to fight you?
FRANK:
We cant downsize since downsizing means throwing friends out of a guild. We are a old guild who plays several games and we obviously cant throw memebrs out due to suddenly being too many because the other clans lost people. All we can do is to disband the alliance but it wont change much since vogue isn't having that many actives. (5 at the last seatower).
We field 50-60 Suns currently in sieges, and if thats the largest force in the game, then the problem isn't us but the rest of the guilds. My point in the former post was to make it easier to handle bigger alliances or guilds, and then im sure you would see more of those.
Everyone in our guild has a Alt in Sun and some has several - you can safely dovide our numbers by 2 and we are simply not that big in my oppinion. Even if we had 80 or 100 players i dont see that as a problem since someone has to be the strongest, and compared to US1 thats not even remotely high numbers.
I might add that you are right that we would love a strong enemy. Even though people dont belive it then we would be perfectly happy living in a hamlet or a chaos city if it was because there simply were stronger forces than ours, and while we do give quite a bit away, we are not really here to be nice to anyone or to be saviours of anything.
Thanx for the answers Frank!!
ERRUK:
Hello Frank!
I got a question that I think is shared by a good share of this community and I believe it hasn't been asnwered due to the amount of trolling and flaming this forum has. So, even if I'd like for everyone to share his opinion in a correct way, I can't really expect that so I've decided to ask you.
It looks pretty obvious that the current negative opinon on Sun comes from the size your clan+alliance has obtained. Right now, the population of EU1 isn't willing to ally up to confront you, I'm pretty sure that the reason behind it is that it doesn't really affect their actual gameplay time, maybe just a little, some sea towers and being unable to siege you without hiring. So, what are your thoughts on this?
FRANK:
You are welcome to relay this, I'm all for getting the chance to say anything without getting attacked
As for the other part of your question regarding that it doesnt really affect other players gameplay then I think you are partly right. I agree that it's a point that people don't really gang up on us because we dont really hurt their gameplay except in few circumstances like some seatowers.
However someone always wins the seatowers, some win the diceroll (I really think the seatower loot should be placed in the capping ships strongbox to be sailed home) and some win the battles. Sometimes its us and we get massive blame, and sometimes its others and they get massive blame. The short truth is simply that those who win in a competetive game will allways get the blame.
I wrote that I only partly agreed, because I also firmly beleive that another point is essential here. Running a large guild, or a big alliance is hard work - and the administrative tools needed for this is non existant.
Its really annoying that Av wants large battles but doesnt spend time on the organisation of these large groups.
The problem is that some of the things that would be helpfull to make organising large guilds and alliances easier are also sometimes anti sandbox, ill give some examples:
-Raidgroups where each groupleader is shown on the other groupmembers maps.
-Layered banking, make a sg bank a captain bank etc. Make sure that flowign income comes to the sg bank like for villages,workbench, seatower etc.
-Tax, implement a tax to be bound to a holding, that works just like the houses except instead of loosing your house the sgs can define what to do, for example get kicked from stone and kicked from the guild.
The tax part is MASSIVE work, and so easy to solve.
-City vendors, either just have then standnig with their wares or make a warehouse with the vendors in them.
-Make groupleaders be able to kick members of the group, so stupid that you have to remake the whole group if someone is afk.
-Have a looting chat channel, where you can see what is being looted and by who and when for the whole raid.
-Let allies travel for 1 portal shard.
-Make a alliance bank that sg's have access to.
-Make a alliance tax.
-Make payment schemes possible for city protections
-Make a auction house
-make some guild achievements, for example slaying a major mob like dragons and demons will give a Guildwide buff that lasts until serverdown.
-Let raidleaders set waypoints for the whole raid in another colour than the group waypoint
-Let the beacon spell have its effect where it hits and not only if it hits a player.
-Ingame parsing of node hits on holdings
-Let the city vendors sell bags with items in it for a set price. So the alliance crafters can make full sets and sell them instead of having to buy a item at a time.
And i guess i could go on.
So to sum up, I believe people always need someone to blame and for the moment thats us because we are the strongest. In 6 months its probably someone else and thats just how it goes. As for having more larger groups, i simply think that the main deterent is that its so much work due to a severe lack of tools for organising bigger guilds and alliances, and the above points would help that part a lot. The only reason we pull it off is that we have a big group of leaders in Sun, and we are good a dividing tasks and giving each other room to take a breather when we need a break.
ERRUK:
I agree with what you say and I'd also like to see some of the tools you mentioned (I think most of them aren't that anti-sandboxy) in this great game. I also understand that some players have chosen you to vent their frustrations because you are the most powerful force in EU1 but part of that strength comes from your sheer numbers.
What I meant to ask was if you would consider downsizing so EU1 Political Power Struggle is more balanced or to reduce that negative trend towards Sun. Maybe you'll stay like this until server population increases and balances the PPS or until enough people ally up to fight you?
FRANK:
We cant downsize since downsizing means throwing friends out of a guild. We are a old guild who plays several games and we obviously cant throw memebrs out due to suddenly being too many because the other clans lost people. All we can do is to disband the alliance but it wont change much since vogue isn't having that many actives. (5 at the last seatower).
We field 50-60 Suns currently in sieges, and if thats the largest force in the game, then the problem isn't us but the rest of the guilds. My point in the former post was to make it easier to handle bigger alliances or guilds, and then im sure you would see more of those.
Everyone in our guild has a Alt in Sun and some has several - you can safely dovide our numbers by 2 and we are simply not that big in my oppinion. Even if we had 80 or 100 players i dont see that as a problem since someone has to be the strongest, and compared to US1 thats not even remotely high numbers.
I might add that you are right that we would love a strong enemy. Even though people dont belive it then we would be perfectly happy living in a hamlet or a chaos city if it was because there simply were stronger forces than ours, and while we do give quite a bit away, we are not really here to be nice to anyone or to be saviours of anything.
Thanx for the answers Frank!!
Monday, February 21, 2011
Toad's Tongue: Sun Overshining
Zagenda has one holding left but noone knows when or if Sun is going to siege it from them any time soon. In the meantime, the amount of hatred towards Sun seems to be increasing. Why? Well, last night they did pull a very nice tactic in the Sea Tower but the problem is not the tactic itself but the fact that with their numbers is really hard to win them. Currently, Sun has good players with really good gear plus more people than any other clan. Even more so, if any clan plans to siege a Sun holding they better have a lot of gold to hire mercs because it won't probably work any other way.
Sun members are probably enjoying this whole situation because they are winning their combats (winning is always fun even if you do close to nothing) and all this rage towards them is probably making them a closer bunch. The rest of the server is also enjoying theirselves because this game is so great but it's also a MMORPG and a lot of people doesn't like the presence of such a force that noone can take by himself.
So, what can we expect from the future? Well, Sun might downsize a bit to decrease the hate that is currently building up or enough people will decide that's it, create an even bigger alliance to take them down. If neither of this happen, well, Sun will remain the USA clan in Agon for a long time.
Sun members are probably enjoying this whole situation because they are winning their combats (winning is always fun even if you do close to nothing) and all this rage towards them is probably making them a closer bunch. The rest of the server is also enjoying theirselves because this game is so great but it's also a MMORPG and a lot of people doesn't like the presence of such a force that noone can take by himself.
So, what can we expect from the future? Well, Sun might downsize a bit to decrease the hate that is currently building up or enough people will decide that's it, create an even bigger alliance to take them down. If neither of this happen, well, Sun will remain the USA clan in Agon for a long time.
Wednesday, February 9, 2011
The Chaos Luck
I think I've already explained that but on my first three days of Darkfall I found a Chaos Chest with 10k gold on it. At the time, I thought I got the best possible reward from a Chaos Chest since 10k gold was a lot of money for me. I managed to buy every skill for the first two months without farming efficency, just playing the game.
After that, some months ago, I got a Nexus Exit which was cool. And nothing else. Ever. I mean I've got plenty of low gold and low gold plus a major potion but nothing better than that.
Today, after a long farming session, on my way to the bank I see a Chaos Chest and I think: Should I just go to bank not to risk the 2k+ I got on me or...? Surely I went after the Chest hoping today was my lucky day. I can say that already, it wasn't. A hundred meter away, I see another one and even before claiming it I was thinking, this will be shitty too and in front of the bank I'll find the lucky third one. Of course, that second one was also crap, less than 100g, but the third one is just few meters away. Excited I go for it and guess what, less than 100g again. A bit bitter, I follow my way and just in front of the bank I find a fourth Chaos Chest in less than 5 minutes. Guess what? Less than 100g, AGAIN.
Ok, I'm surely unlucky but come on, those damn Chaos Chest could do better than that. Some time ago I posted a Suggestion in ForumFall about Chaos Chest increasing their reward over time if not claimed. I still think it's a great idea and it doesn't seem very difficult to implement. Anyway, Av, please, make Chaos Chest better. No more 53g, make it 300g at least or something. Finding a CC, going for it with illusion to get that miserable amount of gold is just discouraging.
After that, some months ago, I got a Nexus Exit which was cool. And nothing else. Ever. I mean I've got plenty of low gold and low gold plus a major potion but nothing better than that.
Today, after a long farming session, on my way to the bank I see a Chaos Chest and I think: Should I just go to bank not to risk the 2k+ I got on me or...? Surely I went after the Chest hoping today was my lucky day. I can say that already, it wasn't. A hundred meter away, I see another one and even before claiming it I was thinking, this will be shitty too and in front of the bank I'll find the lucky third one. Of course, that second one was also crap, less than 100g, but the third one is just few meters away. Excited I go for it and guess what, less than 100g again. A bit bitter, I follow my way and just in front of the bank I find a fourth Chaos Chest in less than 5 minutes. Guess what? Less than 100g, AGAIN.
Ok, I'm surely unlucky but come on, those damn Chaos Chest could do better than that. Some time ago I posted a Suggestion in ForumFall about Chaos Chest increasing their reward over time if not claimed. I still think it's a great idea and it doesn't seem very difficult to implement. Anyway, Av, please, make Chaos Chest better. No more 53g, make it 300g at least or something. Finding a CC, going for it with illusion to get that miserable amount of gold is just discouraging.
Monday, February 7, 2011
Comment on the 4th February Update
Despite Darkfall Arena main mistery is still that, a mistery, last Tasos update was pretty juicy. Let's take a look.
First of all, this week, we're supposed to get a new patch with some very nice features like serious bug fixing, bank permisions and War Deccs expiration times. There's been a lot of discussion about those last two features: some say the world is over because of it and some others believe it's an improvement, I'm obviously in the second group but, like always, we'll have to wait and see how's it done.
It seems Aventurine is working hard on Darkfall Arena but they have a lot of balancing issues to adress with all the new Armor System and still no news about Prestige Classes (I'm starting to think Aventurine won't include them in Darkfall Arena).
Then there's this:
Aventurine is also looking to improve Darkfall's Crafting System and that's very good news but I guess they won't turn it into old SWG system or add minigames, so I'm not that excited despite new mats and salvaging looks pretty good.
Tasos finishes this update, generally teasing the new expansion as making Darkfall look like a different game. Well, I don't want it to be different but there's a couple of areas where Darkfall needs serious work to become a GREAT MMORPG. IMHO, those areas are content, sand, PvP Balance and Grind.
First of all, this week, we're supposed to get a new patch with some very nice features like serious bug fixing, bank permisions and War Deccs expiration times. There's been a lot of discussion about those last two features: some say the world is over because of it and some others believe it's an improvement, I'm obviously in the second group but, like always, we'll have to wait and see how's it done.
It seems Aventurine is working hard on Darkfall Arena but they have a lot of balancing issues to adress with all the new Armor System and still no news about Prestige Classes (I'm starting to think Aventurine won't include them in Darkfall Arena).
Then there's this:
There’s also a lot of work being done on the point system of the competitive structures of Darkfall Arena. I understand this might not mean anything to you yet, but it’s what we’re working on at the moment and this part by design is dependent on player input.If you combine it with last update's: The second prong has to do with a competitive component on a completely level playing field for all players. What do you got? I still have no idea but if it's dependent on player input, I guess Av will explain better soon enough.
Aventurine is also looking to improve Darkfall's Crafting System and that's very good news but I guess they won't turn it into old SWG system or add minigames, so I'm not that excited despite new mats and salvaging looks pretty good.
We’re also looking at changes in enchantment, including possibly being able to mix different quality materials using gems.You already can mix different quality materials in enchantment, don't you?
Fishing boats will fish more than just fish and the things they pull out of the water may lead to new options.Content FTW!
Tasos finishes this update, generally teasing the new expansion as making Darkfall look like a different game. Well, I don't want it to be different but there's a couple of areas where Darkfall needs serious work to become a GREAT MMORPG. IMHO, those areas are content, sand, PvP Balance and Grind.
Thursday, February 3, 2011
Toad's Tongue: Sun vs Zagenda
Well, well, the war between Sun and Zagenda is apparently nearly over since Zagenda only has three holdings left but Sun is not in any hurry either and they're taking their time. The ForumWar, on the other side, had an interesting development (besides ANG semi-announcement) in this very thread. The thread is already 39 pages long but the good stuff is on its last 10 pages or so.
According to Frank Sinatra, Sun main voice in ForumFall, Xzyzz threatened him with peace (whatever that means). Then Beyond and Heldana claimed Xzyzz told them that Frank was lieing or trolling. Frank then asked for permision to post the screeshots that can prove what he said but he hadn't got said permision and so, he's not posting them. Do you follow me?
In my opinion, there's a couple of things that can be going on here. A) Frank's telling the truth about the PM from Xzyzz and he won't post the screenies because Xzyzz won't give his permision. (aka Frank's Forum Honor). B) Frank's telling the truth about the PM from Xzyzz but he won't post the screenies because Xzyzz has threatened him with posting other incriminating screenies (aka Cold Forum Screenie War). C) Frank's lieing about that PM but we won't know the truth until Xzyzz comes back to ForumFall to give permision to Frank.
My favourite choices are obviously A and B. Also, if B's the correct one, this Cold War is leaving Xzyzz in a worst position than Frank's so, I guess that if someones points a gun to my head and ask me to choose only one option I would chose option A which, in cas it's true, leaves Xzyzz and the whole Zagenda alliance in a really bad and ugly spot. We'll see how this evolves!
According to Frank Sinatra, Sun main voice in ForumFall, Xzyzz threatened him with peace (whatever that means). Then Beyond and Heldana claimed Xzyzz told them that Frank was lieing or trolling. Frank then asked for permision to post the screeshots that can prove what he said but he hadn't got said permision and so, he's not posting them. Do you follow me?
In my opinion, there's a couple of things that can be going on here. A) Frank's telling the truth about the PM from Xzyzz and he won't post the screenies because Xzyzz won't give his permision. (aka Frank's Forum Honor). B) Frank's telling the truth about the PM from Xzyzz but he won't post the screenies because Xzyzz has threatened him with posting other incriminating screenies (aka Cold Forum Screenie War). C) Frank's lieing about that PM but we won't know the truth until Xzyzz comes back to ForumFall to give permision to Frank.
My favourite choices are obviously A and B. Also, if B's the correct one, this Cold War is leaving Xzyzz in a worst position than Frank's so, I guess that if someones points a gun to my head and ask me to choose only one option I would chose option A which, in cas it's true, leaves Xzyzz and the whole Zagenda alliance in a really bad and ugly spot. We'll see how this evolves!
Tuesday, February 1, 2011
Interview with Ginger Magician!
Well, what else there is to say? Enjoy it!
EL: Can you tell us something about you for those that don't know you?
GM: Well its hard to imagine any DF player who doesnt know who I am but I am basically the most famous soloer in the game with the most kills and the biggest reputation. I am also active out of game on the forums and my threads are usually some of the most popular ones around. I also have a long and distinguished history as a MMO player going back to 2003 with Neocron and then Eve Online.
EL: Can you tell us something about you IRL?
GM: My real name is Jonathan and I'm 40 years old and male and an English gentleman from the SE of the country.
EL: How do you feel about being a popular player of Darkfall? Do you feel loved or hated by the community? Do you enjoy it?
GM: I have never cared what people thought about me good or bad. Popularity and fame or even infamy in my case have their uses. For example I should imagine its much like the case of a real life celeb who everyone knows and who never needs to introduce himself to anyone. My gaming profile is much the same and being famous as a gamer can help you get certain infos and access to people easier.
EL: What do you think about the current EU1 server status?
GM: I think its pretty healthy. Playing for such a long time now we have ofc become accustomed to relatively low population and its nothing unusual. I always said since beta testing the game that it would not have a very wide market and so it has proved. One of my main concerns is the zerging seems to have gotten worse lately and to have 50% of the active population in one clan can't be good for anyone.
EL: What's your opinion on Lux Arcana?
GM: I quite like Lux Arcana to be honest. They always seem a well organized and discplined clan to me and the leaders are very mature and dont tolerate smack talk. For the casual and more mature player they are an excellent choice.
EL: What's your opinion on the Grind and Character Progression?
GM: Well this recent patch claiming 2 times increase in skillgains for me I have not noticed any real difference and the grind is probably still too long. There are very few players of my level around and 1v1's nowadays are usually pretty boring. A lot of people run as soon as they see me or attempt to hide and log off. If the grind was reduced there is also the question of whether the game is interesting enough to keep people playing once they max out. Atm I would have to say that its not so AV need to tread carefully with their grind reduction strategy imo.
EL: Do you miss big scale fights, sieges and other big-sized clan stuff?
GM: I have done all these things and tbh I dont find them very exciting or even particularly skillful. A lot of luck comes into play with large scale fights and the vast majority of them are pure numbers affairs where the side with more numbers always wins. Being solo means its a lot harder when it comes to pve and there are a lot of mobs which I cant kill solo but then again I really dont like pve and darkfall pve in particular so I dont feel like I am missing out at all.
EL: How's your average day on Darkfall?
GM: Depends what I feel like doing what I need at that particular moment and what gear I have available. Too much of my time is spent making gold and getting gear but its the same for everyone. My best days are those spent roaming in a gear set I am happy with and having and winning various pvp encounters around the map.
EL: What's the most enjoyable moment you recall having in Darkfall? And worst?
GM: There are so many enjoyable pvp fights that its hard to pick out one special moment. Beating Evaner Mordred 1v1 and then having him post the video in a thread was a special moment and it made a lot of people realize that there was more to me than just the forum talk of the haters. Coming fourth in the EU server melee/archery tournament and beating 2 alfars in a row was another highlight.
One of my worst moments was losing a full set of infernal that I had just crafted 5 mins before because of a crash and losing all that gear to a naked scrub alfar was very annoying.
EL: Can you tell us something about you for those that don't know you?
GM: Well its hard to imagine any DF player who doesnt know who I am but I am basically the most famous soloer in the game with the most kills and the biggest reputation. I am also active out of game on the forums and my threads are usually some of the most popular ones around. I also have a long and distinguished history as a MMO player going back to 2003 with Neocron and then Eve Online.
EL: Can you tell us something about you IRL?
GM: My real name is Jonathan and I'm 40 years old and male and an English gentleman from the SE of the country.
EL: How do you feel about being a popular player of Darkfall? Do you feel loved or hated by the community? Do you enjoy it?
GM: I have never cared what people thought about me good or bad. Popularity and fame or even infamy in my case have their uses. For example I should imagine its much like the case of a real life celeb who everyone knows and who never needs to introduce himself to anyone. My gaming profile is much the same and being famous as a gamer can help you get certain infos and access to people easier.
EL: What do you think about the current EU1 server status?
GM: I think its pretty healthy. Playing for such a long time now we have ofc become accustomed to relatively low population and its nothing unusual. I always said since beta testing the game that it would not have a very wide market and so it has proved. One of my main concerns is the zerging seems to have gotten worse lately and to have 50% of the active population in one clan can't be good for anyone.
EL: What's your opinion on Lux Arcana?
GM: I quite like Lux Arcana to be honest. They always seem a well organized and discplined clan to me and the leaders are very mature and dont tolerate smack talk. For the casual and more mature player they are an excellent choice.
EL: What's your opinion on the Grind and Character Progression?
GM: Well this recent patch claiming 2 times increase in skillgains for me I have not noticed any real difference and the grind is probably still too long. There are very few players of my level around and 1v1's nowadays are usually pretty boring. A lot of people run as soon as they see me or attempt to hide and log off. If the grind was reduced there is also the question of whether the game is interesting enough to keep people playing once they max out. Atm I would have to say that its not so AV need to tread carefully with their grind reduction strategy imo.
EL: Do you miss big scale fights, sieges and other big-sized clan stuff?
GM: I have done all these things and tbh I dont find them very exciting or even particularly skillful. A lot of luck comes into play with large scale fights and the vast majority of them are pure numbers affairs where the side with more numbers always wins. Being solo means its a lot harder when it comes to pve and there are a lot of mobs which I cant kill solo but then again I really dont like pve and darkfall pve in particular so I dont feel like I am missing out at all.
EL: How's your average day on Darkfall?
GM: Depends what I feel like doing what I need at that particular moment and what gear I have available. Too much of my time is spent making gold and getting gear but its the same for everyone. My best days are those spent roaming in a gear set I am happy with and having and winning various pvp encounters around the map.
EL: What's the most enjoyable moment you recall having in Darkfall? And worst?
GM: There are so many enjoyable pvp fights that its hard to pick out one special moment. Beating Evaner Mordred 1v1 and then having him post the video in a thread was a special moment and it made a lot of people realize that there was more to me than just the forum talk of the haters. Coming fourth in the EU server melee/archery tournament and beating 2 alfars in a row was another highlight.
One of my worst moments was losing a full set of infernal that I had just crafted 5 mins before because of a crash and losing all that gear to a naked scrub alfar was very annoying.
Tuesday, January 25, 2011
Comment on 21st January Activity Report
Thank god those weekly activity reports are back! They're so juicy!
This week's report is quite something, check it out here. Tasos starts with good news about Meditation, basicly it'll be cheap and there will be new ways to get meditation points. I've stopped all the meditation until this happens of course.
Tasos goes on teasing the upcoming expansion and the first thing he says is:
The tease continues with more interesting bits like city upgrades, major changes to the crafting system, reducing the grind, hacking prevention and some other stuff. For me, this first two sentences are the more interesting without a doubt. It looks like we'll have a changed map when the expansion hits, with redistributed mobs and resources going the regionalized way. But now, it also looks like we might have a serious change in combat mechanics. Can you imagine Darkfall working like Warband? How would you feel if there was a server wipe? Are you excited to skill up another combat option?
This week's report is quite something, check it out here. Tasos starts with good news about Meditation, basicly it'll be cheap and there will be new ways to get meditation points. I've stopped all the meditation until this happens of course.
Tasos goes on teasing the upcoming expansion and the first thing he says is:
The next expansion has two prongs: one involves a complete overhaul and dramatic streamlining of the world and complete redistribution of all its features. The second prong has to do with a competitive component on a completely level playing field for all players.I'm very interested in the second part. What does that mean? I've started a thread in forums to gather people's thoughts about it. There's a number of interesting options but, taking into account the first part pointing at a map remake, it looks like Av is completely upgrading the combat system to a point where all previous skills are rendered useless. This seems quite radical, and so is a server wipe, my second option, but the sentence itself is quite radical aswell. It could also be a 4th combat mode besides Melee, Archery and Magic, I don't know, Martial Arts maybe?, Black Powder Guns? Who knows? I'm surely curious.
The tease continues with more interesting bits like city upgrades, major changes to the crafting system, reducing the grind, hacking prevention and some other stuff. For me, this first two sentences are the more interesting without a doubt. It looks like we'll have a changed map when the expansion hits, with redistributed mobs and resources going the regionalized way. But now, it also looks like we might have a serious change in combat mechanics. Can you imagine Darkfall working like Warband? How would you feel if there was a server wipe? Are you excited to skill up another combat option?
Tuesday, December 14, 2010
Toad's Tongue: War, war never changes...
In case somebody wonders, yes, I'm playing Fallout: New Vegas...
Today's Toad's Tongue is about the war the alliance The Chicken's Club is waging on Zagenda. Right now, Urme is not a very secure source of information since many people has been trolling it. The number of threads about it is just ridiculous so I'm not gonna name them all, you just go here and most of the threads are or end up being about it.
It's also hard to tell who's in the attacking alliance and who's not since many accusations are surging in Forumfall but I believe the main clans, the ones who started it are I Know My Chickens and Get Good. Members of this two clans and some others seem to dislike Zagenda for the siege roaming they've been doing in the past, general attitude of the clan and some personal issues with Foggen (aka Xzyzz zyXz), Supreme General of zZzZz and his way to deal with stuff. TCC is much bigger than Zagenda but less powerful character and gear-wise.
The state of the war changes depending on who you're asking but I believe Zagenda has lost a couple of holdings or so. Right now, both sides are just selfsieging; preparing for the next phase I guess. In any case, it seems this stuff is gonna last quite a bit and might bring some consecuences to both sides so, I'll try to keep an eye on it.
Today's Toad's Tongue is about the war the alliance The Chicken's Club is waging on Zagenda. Right now, Urme is not a very secure source of information since many people has been trolling it. The number of threads about it is just ridiculous so I'm not gonna name them all, you just go here and most of the threads are or end up being about it.
It's also hard to tell who's in the attacking alliance and who's not since many accusations are surging in Forumfall but I believe the main clans, the ones who started it are I Know My Chickens and Get Good. Members of this two clans and some others seem to dislike Zagenda for the siege roaming they've been doing in the past, general attitude of the clan and some personal issues with Foggen (aka Xzyzz zyXz), Supreme General of zZzZz and his way to deal with stuff. TCC is much bigger than Zagenda but less powerful character and gear-wise.
The state of the war changes depending on who you're asking but I believe Zagenda has lost a couple of holdings or so. Right now, both sides are just selfsieging; preparing for the next phase I guess. In any case, it seems this stuff is gonna last quite a bit and might bring some consecuences to both sides so, I'll try to keep an eye on it.
Saturday, December 11, 2010
More Meditation thoughts
Well, after reading stuff like this I can say without a doubt that the new Meditation skill is a ver interesting addition to the game. It could surely be a little bit faster, cheaper and include the intensifies in one way or another (I'm pretty sure those fixes are coming while we speak) but the system works as intended. The Meditation skill is a very nice way to avoid the boring and useless grind. You will still need to level the spells but at least you won't be spending a lot of time skilling useless and unwanted spells to get those you want. Also, it's aimed at noobs and that's why vets or forumwarriors are complaining so much.
Despite that, the real issue with Meditation is not the system itself but the imposibility to compete with macroing in terms of gain and efficency. The problem is that macroing is ingame gameplay and offline skilling can never be as good as ingame skilling. Macroing is the true pain in the ass.
Despite an idea I have (diminishing experience returns over time when doing the same stuff), I realize that eliminating macroing is a very hard task to accomplish and so, reducing the Gap between vets and noobs might be the only way to make it something not really needed, and even though that, I'm sure some people would still macro.
Meditation works good and I only hope the tweak it a bit and add the intensifies and some other skills. It's actually a nice step to reduce the gap but it's still too big if you ask me. I red somewhere that 20 NEW members couldn't take a vet down in NA and that's just stupid.
Despite that, the real issue with Meditation is not the system itself but the imposibility to compete with macroing in terms of gain and efficency. The problem is that macroing is ingame gameplay and offline skilling can never be as good as ingame skilling. Macroing is the true pain in the ass.
Despite an idea I have (diminishing experience returns over time when doing the same stuff), I realize that eliminating macroing is a very hard task to accomplish and so, reducing the Gap between vets and noobs might be the only way to make it something not really needed, and even though that, I'm sure some people would still macro.
Meditation works good and I only hope the tweak it a bit and add the intensifies and some other skills. It's actually a nice step to reduce the gap but it's still too big if you ask me. I red somewhere that 20 NEW members couldn't take a vet down in NA and that's just stupid.
Saturday, December 4, 2010
Event comentary: Dead be comin...
Yesterday evening, there was a server event involving GM controlled mobs attacking three racial capitals. The result of it was somewhat dissapointing yet fun, let me explain. My problem, I think shared with my clanmates, is that I wanted the event to be what it could be in a typical fantasy story; every ork and mahirim putting aside their grudges or problems to combat the undead hordes. But, this is Darkfall and player freedom is one of its best features and so, any player can play the event as they see fit. Another problem in this kind of events is the alignment system combined with zap towers. If you put all these together its pretty obvious that the event was not going to unfold as I pictured it.
We players didn't have an ETA on the event so a group of Luxers waited in Flaming for a long time. In that time, players were slowly coming and although some of the were orange to us, clans at war, there were no fighting. It seemed it was going down as I imagined at that time (I'm pretty sure that's what tricked me). There was even a Samurai Pizza Cat there, a clan we've been fighting a lot these days, Deltus. But someone talked to him and some kind of truce was agreed. Aero Greenduda, a known griefer appeared there and tried to create havok but he was very soon taken care of.
Then some more members of SPC came to Flaming Skull and they did attacked us. Later I talked with one of them Invictus and they didn't know nothing about the truce with Deltus. Because of that, we really didn't react upon it, we were there for the event not to fight SPC and some of our members died in the chaos. Then each and evey player there jumped over the graves and completely looted them despite being from supposed friends for the event if you know what I mean. That should have shattered my illusions but they didn't.
Finally, we regrouped in a spot far from the growing amount of players gathering around the bank and waited for the mobs. When they did come, true chaos ensued. Players unwillingly hitting other players and getting zapped, GM controlled and strong mobs hitting everything, unclanned blues ganking downed players and wardecced players rezzing other wardecced players ( ;-) at Kaputtmacha ), Lux and SPC fighting each other around the Sun Exarch... it was very funny but not what I wanted nor expected. I finally died to Invictus the more active player in Luxers killing before and during the event, lost a PvE bag but later on, managed to ninja loot a Blue Tail Runner and a Mysterious Essence, a special object dropping from that particular mobs. I still got no clue what to do with that but I hope it's cool.
When the event was over, on my way back to Andruk, I sent a tell to Invictus out of curiosity and I'm glad I did. Invictus attacked us because he could do so without getting zapped, we're at war after all, and without Luxers around, his chances to get loot increased; a perfectly valid reason! Also, Invitcus said he thought that Aventurine was looking for exactly that kind of PvE-PvP chaos but I'm not completely sure about it. As I have previously said, Agon is a too agressive world and that's gonna make it hard for Devs to tell a coherent story. Obviously, the "Dead be coming" can now be translated into a nice story with great enemies fighting together undead hordes among strangers, backstabbing and nobility included but... I don't know, I guess I'll have to wrap my head around this kind of dark and mercyless world we play in and, from now on, acknowledge that in Agon nothing happens like in fairy tails o happy fantasy stories. I guess Agon is more like Westeros than Middle-Earth and Darkfall has more in common with A Song of Ice and Fire than it has with The Lord of the Rings.
All in all, it was fun and, most importantly, something very different to what we're used to in Darkfall so I hope Aventurine keeps it up and announce another event where Mysterious Essence holders become giant dragons to kill and destroy everything in their path :-P.
We players didn't have an ETA on the event so a group of Luxers waited in Flaming for a long time. In that time, players were slowly coming and although some of the were orange to us, clans at war, there were no fighting. It seemed it was going down as I imagined at that time (I'm pretty sure that's what tricked me). There was even a Samurai Pizza Cat there, a clan we've been fighting a lot these days, Deltus. But someone talked to him and some kind of truce was agreed. Aero Greenduda, a known griefer appeared there and tried to create havok but he was very soon taken care of.
Then some more members of SPC came to Flaming Skull and they did attacked us. Later I talked with one of them Invictus and they didn't know nothing about the truce with Deltus. Because of that, we really didn't react upon it, we were there for the event not to fight SPC and some of our members died in the chaos. Then each and evey player there jumped over the graves and completely looted them despite being from supposed friends for the event if you know what I mean. That should have shattered my illusions but they didn't.
Finally, we regrouped in a spot far from the growing amount of players gathering around the bank and waited for the mobs. When they did come, true chaos ensued. Players unwillingly hitting other players and getting zapped, GM controlled and strong mobs hitting everything, unclanned blues ganking downed players and wardecced players rezzing other wardecced players ( ;-) at Kaputtmacha ), Lux and SPC fighting each other around the Sun Exarch... it was very funny but not what I wanted nor expected. I finally died to Invictus the more active player in Luxers killing before and during the event, lost a PvE bag but later on, managed to ninja loot a Blue Tail Runner and a Mysterious Essence, a special object dropping from that particular mobs. I still got no clue what to do with that but I hope it's cool.
When the event was over, on my way back to Andruk, I sent a tell to Invictus out of curiosity and I'm glad I did. Invictus attacked us because he could do so without getting zapped, we're at war after all, and without Luxers around, his chances to get loot increased; a perfectly valid reason! Also, Invitcus said he thought that Aventurine was looking for exactly that kind of PvE-PvP chaos but I'm not completely sure about it. As I have previously said, Agon is a too agressive world and that's gonna make it hard for Devs to tell a coherent story. Obviously, the "Dead be coming" can now be translated into a nice story with great enemies fighting together undead hordes among strangers, backstabbing and nobility included but... I don't know, I guess I'll have to wrap my head around this kind of dark and mercyless world we play in and, from now on, acknowledge that in Agon nothing happens like in fairy tails o happy fantasy stories. I guess Agon is more like Westeros than Middle-Earth and Darkfall has more in common with A Song of Ice and Fire than it has with The Lord of the Rings.
All in all, it was fun and, most importantly, something very different to what we're used to in Darkfall so I hope Aventurine keeps it up and announce another event where Mysterious Essence holders become giant dragons to kill and destroy everything in their path :-P.
Saturday, November 27, 2010
Offline Skilling revealed and Community Feedback
There's a couple of new information bits that have recently surfaced and I'd like to comment on them. The first one is an interview from ZAM and the second, a new activity report about community feedback. The most interesting part of the interview is this one:
The activity report is not full of information but it's something. The newbie experience sure needs to be improved but I hope they don't dumb the game with those simbols ! on top of quest givers. The crafting fundamental changes look good even if we don't know nothing about them, I just hope crafting becomes something more engaging than it is now.
Magic schools offline skilling is a very good thing but now some new questions rise: Will it skill the intensify, duration and so on from the skilling school? There will be gains in INT while doing so? I think the answers to both questions is NO. I believe AV wants to make online skilling more effective than offline but that will leave macroing as the most efficent way to skill up. Anyway it will be great to skill Witchcraft and Spell Chanting.ZAM: You recently announced that you're incorporating offline skilling for some of the “tedious” tasks. Could you tell us more about this feature and give some examples of which skills might be included?Flambouras: This will be a work in progress. In a nutshell: players can buy meditation points and use them to raise skills while they’re offline. The skills we’re starting with are the magic schools only. Not the spells, just the schools. We’ll expand on this with frequent updates.
The activity report is not full of information but it's something. The newbie experience sure needs to be improved but I hope they don't dumb the game with those simbols ! on top of quest givers. The crafting fundamental changes look good even if we don't know nothing about them, I just hope crafting becomes something more engaging than it is now.
Additionally, new trade route missions feedback and information was discussed along with future sea fortress changes, on making them go live during peak hours. Solo player combat mechanics and party mechanics were also brought up with feedback on the solo player experience and recommendations on how to make solo players more self-sufficient. Party number limits were also mentioned.This ^ is also good news, all of it and so are mount upgrades and ship power improvements. I was very surprised to see that they call the proxy clans an exploit when siege mechanics are so flawed. What do you want us to do AV? With current server population and many clans having many holdings what else is there to do? I'm not happy either with this:
We agree that as far as alignment goes, going red is too forgiving when it needs to be more of an active decision with implications for the player.The problem with alignment goes beyond it being too forgiving. The problem is that you can red by defending your holding while a guy healing and buffing a red can stay blue. Alignment has many issues and before tackling the penalty for being red you need to fix them.
The feasibility of player housing in or around NPC cities, or auction houses were also brought up. Feedback on the economy was presented and a lot of it is consistent with our development plans.Does this mean that there will be player housing in or around NPC cities? And auction houses? I sure hope so. Well, something is something, uh?
Wednesday, November 24, 2010
Toad's Tongue: ForumFall never changes...
The Fallout quote works really good with ForumFall and today I'm presenting a new chapter of said soapopera. Apparently, Get Good has joined The Chickens Club, an alliance founded by I Know My Chickes and Foggen, SG of zZzZz has started this thread to "discuss the epic nutcup alliance". If you read this blog from time to time, you'll know that I won't say a bad word against someone because he wants to ally with someone else. After all, that's what this game is about. Zagenda members don't like that and the thread goes on for 30 pages already and I gotta say it's pretty amazing, famous Ninogan declaring he's leaving Get Good included. My personal comment on this situation has already been explained by someone else, but I haven't found the post in a quick revisit so I can't say who did. The thing is that now, The Chickens Club has become even a greater force in Agon and that is a good thing.
According to Urme, Sun has joined Zagenda but I'm pretty sure that's the work of some useless and bored troll so I'm not taking that into account. So, now we got Zagenda, Sun, The Chickens Cub and Shadowlords as the four biggest alliances out there ("biggest" as overall, not only numbers) and I hope that 312-Alliance, Pandora and Lux Arcana can grow enough to take some of the pie from them. Having 7 big forces fighting for Agon supremacy would be awesome!! Much better that two or three, where stagnation is much easier to happen.
According to Urme, Sun has joined Zagenda but I'm pretty sure that's the work of some useless and bored troll so I'm not taking that into account. So, now we got Zagenda, Sun, The Chickens Cub and Shadowlords as the four biggest alliances out there ("biggest" as overall, not only numbers) and I hope that 312-Alliance, Pandora and Lux Arcana can grow enough to take some of the pie from them. Having 7 big forces fighting for Agon supremacy would be awesome!! Much better that two or three, where stagnation is much easier to happen.
Monday, November 22, 2010
Siege Report: Banagar / Eslingar 21-11-2010
Yesterday, we had a double siege! And we won it! In the beginning, I was in the Junk tasked with destroying the Siegestones around Eslingar and keeping the enemies occupied while our main force was doing something else. The first stone went down with no problem at all but 20 enemies (or so) came to defend the second siegestone. Despite the odds, we manage to survive, ship included, until the cavalry appeared. Then we took down the second stone and, thanks to some enemy cannon we looted, we destroyed the third and last Siegestone. Eslingar, our beloved colony, was saved and so, we all moved back to Andruk to go for the second part of the siege: Banagar. After some short and very low-fps battles, my group had to go back to Andruk, take some repair shards and tools, go back to Banagar and repair the bank to take out the cannons. Some explosions later, Banagar was ours!!! Unfortunately for me, my FPS are not good enough and yesterday, there was no time to try some new tweaks.
On the bright side, Maejohl finally announced The Protectorate of Lux Arcana, a kingdom style of holding managing that I've personally been waiting for some time now and that might bring some freshness to our gameplay. You can check the official announcemente here.
On the bright side, Maejohl finally announced The Protectorate of Lux Arcana, a kingdom style of holding managing that I've personally been waiting for some time now and that might bring some freshness to our gameplay. You can check the official announcemente here.
Thursday, November 18, 2010
Dynamic Quests FTW!
In the latest post from Darkfall official blog, Laenih has uncovered a bit more the awaited Dynamic Quests. Apparently, dynamic quests will be given by NPCs and you'll have to do something depending on your race and probably other variables. The example given is about the Vargashi, a new addition to the Darkfall Lore. That race used to slave mahirims back in the day and so, while other races might help them in a certain quest, mahirim will attack them instead. It would be nice if an Alfar and a Mahirim can fight eachother while doing the same Quest from different sides.
As usual, Laenih teases us with upcoming Dynamic Quests and Dynamic Events and I sure hope we don't have to wait to long before we can see them. A dynamic world is just what Darkfall needs just as I said in my previous post about Starcraft 2. The world needs to change and those changes must affect players as they must be able to affect the world.
As usual, Laenih teases us with upcoming Dynamic Quests and Dynamic Events and I sure hope we don't have to wait to long before we can see them. A dynamic world is just what Darkfall needs just as I said in my previous post about Starcraft 2. The world needs to change and those changes must affect players as they must be able to affect the world.
Monday, November 15, 2010
Siege Report: Quarendel 14-11-2010
Yesterday, Lux Arcana sieged Quarendel and won. Despite the big groups of roamers, something that is kinda becoming a trend lately, we had quite a big group to confront them and whipe Acheron, previous owners of Quarendel. Again, the amount of players in a small area made my FPS drop til 10 or less and that was not nice. I guess I'll have to start thinking again about buying a new CPU.
SirTL KYE from Acheron made a thread in fourms complaining about we, being a big clan, sieging them, being a small one. As Maejohl said, we sieged Quarendel because we wanted it. I have already talked about this nutcup nonsense and the usual cries about fair fights in a game that is not about them. I've particularly like the contributions of noizex who seems to think like me and writes with sense and calm.
After this siege, I've decided to look for some small scale PvP this week, we'll see how that goes.
SirTL KYE from Acheron made a thread in fourms complaining about we, being a big clan, sieging them, being a small one. As Maejohl said, we sieged Quarendel because we wanted it. I have already talked about this nutcup nonsense and the usual cries about fair fights in a game that is not about them. I've particularly like the contributions of noizex who seems to think like me and writes with sense and calm.
After this siege, I've decided to look for some small scale PvP this week, we'll see how that goes.
Monday, November 8, 2010
Siege Report: Velmuna 7-11-2010
Yesterday, we had Wicked sieging Velmuna for some good fights. JohnB even made a declaration on the forums. As it should be, Lux Arcana officers took it very seriously and we had a very nice strategy for the siege. For starters, a very nice amount of luxers rode in a great Blue Tail Runner pack (as shown in the picture, not my best pic anyway) to the point where we would do battle. It was kinda far from the siegestone but cannons could still hit it thanks to some clever tagging from one group who was close to the siegestone. Meanwhile we only needed to defend a single bridge to stop the enemies to getting close to the cannons while another group was protecting them and the shooters. It all went down pretty fast.
As always, winning or losing a siege is a matter of several factors. The amount of people is one important factor but strategy is aswell and in this siege, we had a very good one. I was in the group protecting the cannons so I didn't get many action but my FPS was very low so it's ok. I hope Av improves game performance and I'm surely gonna buy a better processor as soon as I can.
More action incoming!
As always, winning or losing a siege is a matter of several factors. The amount of people is one important factor but strategy is aswell and in this siege, we had a very good one. I was in the group protecting the cannons so I didn't get many action but my FPS was very low so it's ok. I hope Av improves game performance and I'm surely gonna buy a better processor as soon as I can.
More action incoming!
Thursday, November 4, 2010
Toad's Tongue: So much anger
Right now or very soon there's a couple of sieges that have filled near 30 pages in two days. Those post are mainly written by Get Good, Zagenda and Sun members in a very unsettling fashion. In every competetitive game I've ever played there has been some name calling and swearing in its forums or ingame itself but I think I've never seen something like Eu1 Clan Discussion and, mind you, I played non-professional football in official leagues for 12 years and I thought I had seen everything.
These last days posts aren't specially worst than any other, threads like that are common on that sub-forum. Why there is so much hatred between opposed clans in this game? As they say, it's only pixels. Some little voice in my head tells me that all that anger is just a joke, that everybody is just trolling and enjoying it but, on the other side, it feels kinda real. When someone calls someone retard, it looks like he means it. There sure are people who just enjoy the dialectic e-brawl but I can't find any sense in that because one of the basic traits of ForumFall is that it barely matters what you say, it's always hard to have a decent, clean and interesting conversation. You need to sail through many rocks to find a nice place where you can have some precise stuff discussed. Those places exist, make no mistake, but they're rarely seen in Eu1 Clan Discussion.
One of the reasons behind me wanting more politics in the game also has something to do with this. Right now, wars are fought over some shittalk in forums and I just don't like it very much. Well, one can hope this will change over time and I'd really like to see heavier moderation.
Anyway, you don't need to read all the crap and most likely it won't affect your ingame time. I just wonder, you know?
These last days posts aren't specially worst than any other, threads like that are common on that sub-forum. Why there is so much hatred between opposed clans in this game? As they say, it's only pixels. Some little voice in my head tells me that all that anger is just a joke, that everybody is just trolling and enjoying it but, on the other side, it feels kinda real. When someone calls someone retard, it looks like he means it. There sure are people who just enjoy the dialectic e-brawl but I can't find any sense in that because one of the basic traits of ForumFall is that it barely matters what you say, it's always hard to have a decent, clean and interesting conversation. You need to sail through many rocks to find a nice place where you can have some precise stuff discussed. Those places exist, make no mistake, but they're rarely seen in Eu1 Clan Discussion.
One of the reasons behind me wanting more politics in the game also has something to do with this. Right now, wars are fought over some shittalk in forums and I just don't like it very much. Well, one can hope this will change over time and I'd really like to see heavier moderation.
Anyway, you don't need to read all the crap and most likely it won't affect your ingame time. I just wonder, you know?
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